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Angus Wu
Angus Wu
Senior Environment Artist
Vancouver, Canada

Skills

CompositingShading3D ModelingEnvironment ModelingHard Surface ModelingTexturingSculptingLevel DesignVehicle Modeling

Software proficiency

Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
SpeedTree
SpeedTree
Mari
Mari
Frostbite Engine
Frostbite Engine
Megascans
Megascans
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Nuke
Nuke
Mudbox
Mudbox

Productions

    • Video Game
      Gears 5 Multiplayer
    • Year
      2019
    • Role
      Senior Environment Artist/ Art OS
    • Company
      The Coalition
    • Video Game
      Plants vs. Zombies: Battle For Neighborville
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Electronic Arts
    • Video Game
      Plants vs. Zombies Garden Warfare 2 DLC
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Electronic Arts
    • TV Production
      101 Dalmatian Street
    • Year
      2019
    • Role
      3D Generalist
    • Company
      Atomic Cartoons
    • TV Production
      Super Dinosaur
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Atomic Cartoons
    • Video Game
      UFC 3
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Electronic Arts
    • Video Game
      Fifa 18 PS4/XB1/Nintendo Switch
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Electronic Arts
    • Video Game
      Fifa 17
    • Year
      2016
    • Role
      Environment Artist / Character Artist
    • Company
      Electronic Arts
    • Video Game
      Plants vs. Zombies Garden Warfare 2
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Electronic Arts
    • Video Game
      Fifa 15
    • Year
      2014
    • Role
      Character Artist
    • Company
      Electronic Arts
    • TV Production
      Max Steel
    • Year
      2013
    • Role
      Modeler / Texture Artist
    • Company
      Nerdcorps Entertainment (DHX)

Experience

  • Environment Artist at Electronic Arts Canada
    Vancouver, Canada
    July 2018 - Present

    Plants vs. Zombies Garden Warfare 2 DLC (2019) / Unannounced project

    • Concept, Model, Texture and Optimize assets for Frostbite Engine

    • World building and Set dressing

    • Update & convert map into current gen quality: Up-res and create new geo/ textures

  • Environment Artist / 3D Generalist at Atomic Cartoons
    Vancouver, Canada
    January 2018 - July 2018

    Super Dinosaur (2018) / 101 Dalmatian Street (2019)

    • Model, Texture and Set dressing

    • Create modular and level kit pieces

    • Animate, Create render passes and Comp renders together for 2D artists

  • Character / Environment Artist at Electronic Arts Canada
    Vancouver, Canada
    February 2016 - July 2017

    Fifa 17 (2016) / Fifa 18 (2017) / UFC 3 (2018)

    • Stadium upgrade, Downgrade, Create / Update geo and textures for gen3 and gen4

    • Create level kit pieces, props and set dressing

    • Made kits (uniforms) for characters

  • Environment Artist at Electronic Arts Canada
    Vancouver, Canada
    December 2014 - November 2015

    Plants vs. Zombies Garden Warfare 2 (2016)

    • Model, Texture and Optimize assets for use in Frostbite

    • Concept/ Design assets that belongs and suits the theme of the world

    • Create destruction state/ clusters and add vfx particles to model

    • Update old models to current gen: Up-res geometry/ texture

  • Character Artist at Electronic Arts Canada
    Vancouver, Canada
    March 2014 - August 2014

    Fifa 15 (2014)

    • Created Hair simulation for the Fifa characters

    • Made kits (uniforms) for characters

  • Modeler / Texture Artist at Nerdcorps Entertainment (DHX)
    Vancouver, Canada
    December 2011 - February 2014

    Max Steel (2013)

    • Model, Texture, Rig and Animate assets

    • Work closely with Art director, Concept artists, Animation leads and VFX department

    • Add additional design to model when concept is lacking

    • Create/ edit shaders to specific needs